---------------------------------------------- Log begins on Tue Jul 12 14:02:25 2016 ---------------------------------------------- I m3dapp.cpp[0088]12/07 14:02:25 Starting up... I m3dapp.cpp[1498]12/07 14:02:25 ExMachina - release version release build v1.02 (Dec 21 2005 12:15:10) I Stackwalker.cpp[0608]12/07 14:02:25 Stackwalker: log file name will be 'd:/steam/steamapps/common/hard truck apocalypse/exceptions/start.exe0002.log' I Stackwalker.cpp[0609]12/07 14:02:25 Stackwalker: dump file name will be 'd:/steam/steamapps/common/hard truck apocalypse/exceptions/start.exe0002.dmp' I Stackwalker.cpp[0610]12/07 14:02:25 Stackwalker: game log file name will be 'd:/steam/steamapps/common/hard truck apocalypse/exceptions/start.exe0002_game.log' I m3dapp.cpp[1391]12/07 14:02:25 Path: D:\Steam\steamapps\common\Hard Truck Apocalypse I m3dapp.cpp[1392]12/07 14:02:25 Exe: D:\Steam\steamapps\common\Hard Truck Apocalypse\start.exe I m3dapp.cpp[1401]12/07 14:02:25 Windows version: 6.1.7601 I m3dapp.cpp[1410]12/07 14:02:25 Computer name: GEMS I m3dapp.cpp[1430]12/07 14:02:25 Cpu: GenuineIntel I m3dapp.cpp[1434]12/07 14:02:25 Cpu clock: ~3411 I m3dapp.cpp[1459]12/07 14:02:25 Processor is mmx able I m3dapp.cpp[1470]12/07 14:02:25 Physical memory: 4095 MB I m3dapp.cpp[1471]12/07 14:02:25 Total memory: 4095 MB I m3dapp.cpp[1472]12/07 14:02:25 Physical memory available: 4095 MB I m3dapp.cpp[1473]12/07 14:02:25 Total memory available: 1586 MB I m3dapp.cpp[2846]12/07 14:02:25 SetCodepage -- using codepage 1251 '1251 (ANSI - кириллица)' I m3dapp.cpp[2154]12/07 14:02:25 NOTE! renderer is bind to dxrender9.dll I m3dapp.cpp[1336]12/07 14:02:25 d3d: Given device behavior: 80 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Confirmed device behavior: 80 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Description: AMD Radeon R9 200 / HD 7900 Series I m3dapp.cpp[1336]12/07 14:02:25 d3d: Driver: aticfx32.dll I m3dapp.cpp[1336]12/07 14:02:25 d3d: VendorId: 0x1002 I m3dapp.cpp[1336]12/07 14:02:25 d3d: DeviceId: 0x6798 I m3dapp.cpp[1336]12/07 14:02:25 d3d: SubSysId: 0x4481043 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Revision: 0 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Driver version info: I m3dapp.cpp[1336]12/07 14:02:25 d3d: Product: 8 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Version: 17 I m3dapp.cpp[1336]12/07 14:02:25 d3d: SubVersion: 10 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Build: 1460 I m3dapp.cpp[1336]12/07 14:02:25 d3d: WHQLLevel: 0 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Texture max size: 16384x16384 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Guard band: (-32768.000,-32768.000,32768.000,32768.000) I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxTextureBlendStages: 8 I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxSimultaneousTextures: 8 I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxActiveLights: 10 I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxUserClipPlanes: 6 I m3dapp.cpp[1336]12/07 14:02:25 d3d: VertexShaderVersion: 0xfffe0300 I m3dapp.cpp[1336]12/07 14:02:25 d3d: PixelShaderVersion: 0xffff0300 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Geometry instancing: supported I m3dapp.cpp[1336]12/07 14:02:25 d3d: Depth bias supported: yes I m3dapp.cpp[1336]12/07 14:02:25 d3d: Slope-scale based depth bias supported: yes I m3dapp.cpp[1336]12/07 14:02:25 d3d: HwRasterization: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: HwTnL: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: PureDevice: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: CubeMap: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: VolumeMap: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: TextureAddressCaps: I m3dapp.cpp[1336]12/07 14:02:25 d3d: wrap: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: clamp: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: border: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: Projective textures: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxPointSize: 256.000 I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxPrimitiveCount: 5592405 I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxVertexIndex: 16777215 I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxStreams: 16 I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxStreamsStride: 508 I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxAnisotropy: 16 I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxVertexBlendMatrices: 4 I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxVertexBlendMatrixIndex: 8 I m3dapp.cpp[1336]12/07 14:02:25 d3d: FullScreenGamma: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: COLORWRITEENABLE: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: MASKZ: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: BLENDOP: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: CLIPPLANESCALEDPOINTS: false I m3dapp.cpp[1336]12/07 14:02:25 d3d: CLIPTLVERTS: false I m3dapp.cpp[1336]12/07 14:02:25 d3d: TSSARGTEMP: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: DIRECTIONALLIGHTS: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: LOCALVIEWER: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: POSITIONALLIGHTS: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: TEXGEN: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: TWEENING: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: Dp3: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: Lerp: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: MaxNpatchTessellationLevel: 1.000 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query VCACHE support: false I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query EVENT support: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query OCCLUSION support: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query TIMESTAMP support: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query TIMESTAMPDISJOINT support: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query TIMESTAMPFREQ support: true I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query PIPELINETIMINGS support: false I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query INTERFACETIMINGS support: false I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query VERTEXTIMINGS support: false I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query PIXELTIMINGS support: false I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query BANDWIDTHTIMINGS support: false I m3dapp.cpp[1336]12/07 14:02:25 d3d: Query CACHEUTILIZATION support: false I m3dapp.cpp[1336]12/07 14:02:25 d3d: Creating or resetting the device I m3dapp.cpp[1336]12/07 14:02:25 d3d: Back buffer format: X8R8G8B8 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Depth/stencil buffer format: D24S8 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Stenciling: off I m3dapp.cpp[1336]12/07 14:02:25 d3d: Rgba textures format: DXT5 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Rgba no c. textures format: A8R8G8B8 I m3dapp.cpp[1336]12/07 14:02:25 d3d: RgbA textures format: DXT5 I m3dapp.cpp[1336]12/07 14:02:25 d3d: RgbA no c. textures format: A4R4G4B4 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Rt textures format: A8R8G8B8 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Shadow textures format: R5G6B5 I m3dapp.cpp[1336]12/07 14:02:25 d3d: Rt depth format: D16 I m3dapp.cpp[2206]12/07 14:02:25 NOTE! input is bind to input_di8.dll I m3dapp.cpp[1938]12/07 14:02:25 NOTE! sound is bind to sound.dll I m3dapp.cpp[1350]12/07 14:02:25 input: Joystick not found I m3dapp.cpp[1343]12/07 14:02:26 snd: Max sound channels available: 192 I m3dapp.cpp[1343]12/07 14:02:26 snd: Sound is inited successfully I font.cpp[0976]12/07 14:02:26 FontManager: fonts are loaded successfully I gameimpulse.cpp[0288]12/07 14:02:26 Key bindings: were inited successfully I view32.cpp[0705]12/07 14:02:26 --- Init Media --- I GameUiManager.cpp[0303]12/07 14:02:26 Interface: is initializing... I GameUiManager.cpp[1580]12/07 14:02:26 Interface: clearing resource infos ... I GameUiManager.cpp[1491]12/07 14:02:26 Interface: loading resource infos ... I GameUiManager.cpp[1603]12/07 14:02:26 Interface: loading resources ... I m3dapp.cpp[1343]12/07 14:02:26 snd: Error: Can't Open SoundFile: I m3dapp.cpp[1343]12/07 14:02:26 snd: Cannot open sound stream from file . Error: File not found, flags: 8272 I GameUiManager.cpp[0395]12/07 14:02:26 Interface: is inited successfully I LevelInfo.cpp[0806]12/07 14:02:26 Level infos were loaded successfully from file data\if\diz\LevelInfo.xml I LevelInfo.cpp[0747]12/07 14:02:26 LevelInfoManager was inited successfully I TruxxUiManager.cpp[0191]12/07 14:02:26 TruxxUiManager: was inited successfully I gameimpulse.cpp[0618]12/07 14:02:27 Key bindings: unbind all is done I gameimpulse.cpp[0324]12/07 14:02:27 Key bindings: were loaded successfully from file data\scripts\DefaultKeyBindings.lua I gameimpulse.cpp[1194]12/07 14:02:27 Key bindings: were bind from defaults I Profile.cpp[0602]12/07 14:02:27 Profile "gem" set I TruxxUiManager.cpp[1422]12/07 14:02:27 Game mode changed. Old mode = 3, new mode = 2 I SplashWnd.cpp[0244]12/07 14:02:27 Start splashing 11 I view32.cpp[1048]12/07 14:02:27 -- Loading Level: data\maps\mainmenu.ssl -- I world.cpp[0132]12/07 14:02:27 ----------------------- World Loading F landscape.cpp[1674]12/07 14:02:27 +- Enter function: Landscape::Load() I landscape.cpp[1911]12/07 14:02:27 | ----------------------- Normal map loaded in: 0 I landscape.cpp[1920]12/07 14:02:27 | ----------------------- Tiles loaded in: 0 I landscape.cpp[1944]12/07 14:02:27 | ----------------------- ShoreLine loaded in: 0 F landscape.cpp[1944]12/07 14:02:27 +- Exit function: Landscape::Load() I world.cpp[0169]12/07 14:02:27 ----------------------- Landscape loaded in: 0 I DataServer.cpp[0587]12/07 14:02:27 Loading Servers: data\maps\MainMenu\servers.xml I serverAnimatedModel.cpp[0630]12/07 14:02:30 ### Total time: 2433, GAM time: 2151 I DataServer.cpp[0587]12/07 14:02:31 Loading Servers: data\models\commonservers.xml I world.cpp[0210]12/07 14:02:31 ----------------------- Servers loaded in: 0 I world.cpp[0338]12/07 14:02:31 LoadWorld begin... I world.cpp[0350]12/07 14:02:31 %%%% read/parse xml: 0 I world.cpp[0362]12/07 14:02:31 %%%% read from xml: 0 E PlayerPassMap.cpp[0139]12/07 14:02:31 Couldn't load player pass map from file data\maps\MainMenu\player_passmap.xml I world.cpp[0444]12/07 14:02:31 %%%% link nodes: 0 I world.cpp[0220]12/07 14:02:31 ----------------------- Nodes loaded in: 0 I world.cpp[0228]12/07 14:02:31 ----------------------- Prefabs loaded in: 0 I world.cpp[0247]12/07 14:02:31 ----------------------- World loaded in: 0 I world.cpp[0278]12/07 14:02:31 ----------------------- Roads loaded in: 0 I view32.cpp[1078]12/07 14:02:32 Load Server begin... I TruxxUiManager.cpp[0974]12/07 14:02:32 Interface: is loaded successfully I server.cpp[0789]12/07 14:02:32 AI: Loading Server... I server.cpp[0796]12/07 14:02:32 AI: Loading Relationship I Relationship.cpp[0134]12/07 14:02:32 File readed I server.cpp[0801]12/07 14:02:32 AI: Loading SoilProps I server.cpp[0804]12/07 14:02:33 AI: Loading ExternalPaths I server.cpp[0807]12/07 14:02:33 AI: Loading PlayerPassMap E PlayerPassMap.cpp[0139]12/07 14:02:33 Couldn't load player pass map from file data\maps\MainMenu\player_passmap.xml I server.cpp[0813]12/07 14:02:33 AI: Loading GameObjects E AIManager.cpp[0220]12/07 14:02:33 (data\gamedata\lua\teammain.lua/ @ 0): run-time script error E AIManager.cpp[0225]12/07 14:02:33 Error in return results: invalid number of return values E AIManager.cpp[0220]12/07 14:02:33 (data\gamedata\lua\vehiclemain.lua/ @ 0): run-time script error E AIManager.cpp[0225]12/07 14:02:33 Error in return results: invalid number of return values I server.cpp[0816]12/07 14:02:33 AI: Initializing VehicleGeneratorInfoCache I server.cpp[0820]12/07 14:02:33 AI: Refreshing GameObjects I server.cpp[0824]12/07 14:02:33 AI: Loading QuestStates I QuestState.cpp[0904]12/07 14:02:33 Quest 'FindGomerA_Quest1' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'Human1_Quest1' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'Human1_Quest2' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'q_PlaceWithSign' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r3m2_OracleMemory' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r3m1_LureMainDriud' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r3m1_ClearSanctuary' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r3m1_KnowAboutUluk' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r3m1_RescueUlukCivil' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'q_VisitDruid' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m2_Znaki2_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m2_HeadsHunterQuest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m2_OldDvigatel1_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m2_OldDvigatel2_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m2_FightFelix' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m2_ReturnToMarecciaFromCastle' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m2_FightWithAxelInArena_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m2_FindLisAfterAxelAndFatherDie_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m2_ToLisaToMonastir' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m1_ArtAntipod_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m1_TakeNarcotics_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r2m1_KillGodFather_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_GetSupportOneOfTheBands2_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_GetSupportOneOfTheBands1_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_FindVerbInAR_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_FindVerbInSNG_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_TakeGeneralOfBandits_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'FindGomerB_Quest1' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'TraiderStorage_Quest1' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'FreeExtremistLeader_Quest1' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'KillExtremist_Quest1' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r1m4_TalkWithOldTraderAboutSecondDisk' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'q_FindHusbent' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r1m3_BonnyAndKlideQuest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r1m3_ArchHelp' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r1m3_OldTownOutsiderCar_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r1m3_CrazyManQuest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_RideAcrossBase_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_GiveMoneyToBase_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_BombShahtsAtakBandits_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_GetBomb_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_IntrigaOfMerMinin_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_MoveFreelancersToOilMine_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_MoveCanistraToMinin_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_OpenTunel_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r1m3_TW_OralceAboutAlien' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_PayWorkersMoney_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'WhereSigns_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'CombatInKollizey_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'BuyKollizey_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'Kollizey_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'HelpRuins_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'DestroyRuins_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'Signs_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r1m2_TW_BanAboutAlien' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r1m3_DestroyOracle' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'WorkGiver_Quest1' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_PunishBandits_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r1m1_Hospital_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r1m1_Botanik_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'r1m1_FindBotanik_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'Buyer_Quest1' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'TalkWithFather_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_Lisa_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'FindBen_Quest' can be given now I QuestState.cpp[0904]12/07 14:02:33 Quest 'd_SinFather_Quest' can be given now I server.cpp[0826]12/07 14:02:33 AI: QuestStates loaded I server.cpp[0828]12/07 14:02:33 AI: Loading DynamicScene I DynamicScene.cpp[1470]12/07 14:02:33 Scene loading begin E SimplePhysicObj.cpp[0414]12/07 14:02:33 Error: mass is too low: 0.000 for ParticleSplinter id = 9 prototype = 'particleSplinter' E SimplePhysicObj.cpp[0414]12/07 14:02:33 Error: mass is too low: 0.000 for ParticleSplinter id = 10 prototype = 'particleSplinter' I DynamicScene.cpp[1472]12/07 14:02:33 Scene loading end I server.cpp[0837]12/07 14:02:33 AI: DynamicScene loaded I server.cpp[0852]12/07 14:02:33 AI: Loading Triggers E server.cpp[1242]12/07 14:02:33 Error: cannot open data\maps\MainMenu\ I server.cpp[0855]12/07 14:02:33 AI: Triggers loaded I server.cpp[0857]12/07 14:02:33 AI: Loading Object Names E ObjContainer.cpp[1104]12/07 14:02:33 Error: cannot open data\maps\MainMenu\object_names.xml I server.cpp[0868]12/07 14:02:33 AI: Initing Player I server.cpp[0888]12/07 14:02:33 Before first Update E Trigger.cpp[0389]12/07 14:02:33 ***************** TRIGGER ERROR ******************* E Trigger.cpp[0390]12/07 14:02:33 (triggerTrigger_start/ @ 0): run-time script error I server.cpp[0909]12/07 14:02:33 After first Update I server.cpp[0911]12/07 14:02:33 AI: Finished Loading Server I view32.cpp[1106]12/07 14:02:33 Load server end I QuestInfo.cpp[0847]12/07 14:02:33 Quest infos were loaded successfully from file data\if\diz\QuestInfoGlobal.xml I QuestInfo.cpp[0783]12/07 14:02:33 QuestInfo manager was inited successfully I MsgManager.cpp[0391]12/07 14:02:33 Can't open file data\maps\MainMenu\strings.xml for read. I GameUiManager.cpp[0303]12/07 14:02:33 Interface: is initializing... I GameUiManager.cpp[0405]12/07 14:02:33 Interface: is clearing... I GameUiManager.cpp[0495]12/07 14:02:33 Interface: is cleared successfully I GameUiManager.cpp[0395]12/07 14:02:33 Interface: is inited successfully I blockMusicManager.cpp[0199]12/07 14:02:33 BlockMusicManager: resetting I m3dapp.cpp[1808]12/07 14:02:33 ----------------------- Engine inited in: 0 I gameimpulse.cpp[0618]12/07 14:02:33 Key bindings: unbind all is done I scriptlet.cpp[0045]12/07 14:02:33 Could not open script file data\profiles\gem\keybindings.lua I gameimpulse.cpp[0318]12/07 14:02:33 Key bindings: loading error - (data\profiles\gem\keybindings.lua @ 0): file not found or could not be read I gameimpulse.cpp[1217]12/07 14:02:33 Key bindings: error loading from profile file; load defaults instead I gameimpulse.cpp[0618]12/07 14:02:33 Key bindings: unbind all is done I gameimpulse.cpp[0324]12/07 14:02:33 Key bindings: were loaded successfully from file data\scripts\DefaultKeyBindings.lua I gameimpulse.cpp[1194]12/07 14:02:33 Key bindings: were bind from defaults I SplashWnd.cpp[0244]12/07 14:02:36 Start splashing 11 I TruxxUiManager.cpp[1422]12/07 14:02:36 Game mode changed. Old mode = 2, new mode = 0 I GameUiManager.cpp[0405]12/07 14:02:36 Interface: is clearing... I GameUiManager.cpp[0495]12/07 14:02:36 Interface: is cleared successfully I view32.cpp[1048]12/07 14:02:36 -- Loading Level: data\maps\r1m1.ssl -- I world.cpp[0132]12/07 14:02:36 ----------------------- World Loading F landscape.cpp[1674]12/07 14:02:36 +- Enter function: Landscape::Load() I landscape.cpp[1911]12/07 14:02:36 | ----------------------- Normal map loaded in: 9 I landscape.cpp[1920]12/07 14:02:36 | ----------------------- Tiles loaded in: 110 I landscape.cpp[1944]12/07 14:02:36 | ----------------------- ShoreLine loaded in: 1 F landscape.cpp[1944]12/07 14:02:36 +- Exit function: Landscape::Load() I world.cpp[0169]12/07 14:02:36 ----------------------- Landscape loaded in: 232 I DataServer.cpp[0587]12/07 14:02:36 Loading Servers: data\maps\r1m1\servers.xml I serverAnimatedModel.cpp[0630]12/07 14:02:41 ### Total time: 5179, GAM time: 4551 I DataServer.cpp[0587]12/07 14:02:41 Loading Servers: data\models\commonservers.xml I world.cpp[0210]12/07 14:02:41 ----------------------- Servers loaded in: 5373 I world.cpp[0338]12/07 14:02:41 LoadWorld begin... I world.cpp[0350]12/07 14:02:41 %%%% read/parse xml: 49 I world.cpp[0362]12/07 14:02:41 %%%% read from xml: 36 I world.cpp[0444]12/07 14:02:41 %%%% link nodes: 61 I world.cpp[0220]12/07 14:02:41 ----------------------- Nodes loaded in: 149 I world.cpp[0228]12/07 14:02:41 ----------------------- Prefabs loaded in: 1 I world.cpp[0247]12/07 14:02:42 ----------------------- World loaded in: 5866 I Kernel.cpp[0280]12/07 14:02:42 CreateTextureFromFileInMemoryEx error: E_OUTOFMEMORY file: data\models\roads\test\hightway_small\hightway_skin5.dds I m3dapp.cpp[1336]12/07 14:02:42 d3d: texmap failed to load: data\models\roads\test\hightway_small\hightway_skin5.dds E DraftModel.cpp[1002]12/07 14:02:42 Error: Couldn't load texture data\models\roads\test\hightway_small\hightway_skin5.dds for model small.gam I Kernel.cpp[0280]12/07 14:02:42 CreateTextureFromFileInMemoryEx error: E_OUTOFMEMORY file: data\models\roads\test\hightway_small\hightway_skin_crosst.dds I m3dapp.cpp[1336]12/07 14:02:42 d3d: texmap failed to load: data\models\roads\test\hightway_small\hightway_skin_crosst.dds E DraftModel.cpp[1002]12/07 14:02:42 Error: Couldn't load texture data\models\roads\test\hightway_small\hightway_skin_crosst.dds for model hightway_crosst_small.gam I Kernel.cpp[0280]12/07 14:02:42 CreateTextureFromFileInMemoryEx error: E_OUTOFMEMORY file: data\models\roads\test\hightway_small\hightway_skin_cross.dds I m3dapp.cpp[1336]12/07 14:02:42 d3d: texmap failed to load: data\models\roads\test\hightway_small\hightway_skin_cross.dds E DraftModel.cpp[1002]12/07 14:02:42 Error: Couldn't load texture data\models\roads\test\hightway_small\hightway_skin_cross.dds for model hightway_cross_small.gam I Kernel.cpp[0280]12/07 14:02:42 CreateTextureFromFileInMemoryEx error: E_OUTOFMEMORY file: data\models\roads\test\hightway_small\hightway_skin5_end.dds I m3dapp.cpp[1336]12/07 14:02:42 d3d: texmap failed to load: data\models\roads\test\hightway_small\hightway_skin5_end.dds E DraftModel.cpp[1002]12/07 14:02:42 Error: Couldn't load texture data\models\roads\test\hightway_small\hightway_skin5_end.dds for model small_end.gam I Kernel.cpp[0280]12/07 14:02:42 CreateTextureFromFileInMemoryEx error: E_OUTOFMEMORY file: data\models\roads\test\old_hightway\hightway_skin1.dds I m3dapp.cpp[1336]12/07 14:02:42 d3d: texmap failed to load: data\models\roads\test\old_hightway\hightway_skin1.dds E DraftModel.cpp[1002]12/07 14:02:42 Error: Couldn't load texture data\models\roads\test\old_hightway\hightway_skin1.dds for model big.gam I Kernel.cpp[0280]12/07 14:02:42 CreateTextureFromFileInMemoryEx error: E_OUTOFMEMORY file: data\models\roads\test\old_hightway\hightway_skin_crosst.dds I m3dapp.cpp[1336]12/07 14:02:42 d3d: texmap failed to load: data\models\roads\test\old_hightway\hightway_skin_crosst.dds E DraftModel.cpp[1002]12/07 14:02:42 Error: Couldn't load texture data\models\roads\test\old_hightway\hightway_skin_crosst.dds for model old_hightway_crosst_big.gam I Kernel.cpp[0280]12/07 14:02:42 CreateTextureFromFileInMemoryEx error: E_OUTOFMEMORY file: data\models\roads\test\old_hightway\hightway_skin_cross.dds I m3dapp.cpp[1336]12/07 14:02:42 d3d: texmap failed to load: data\models\roads\test\old_hightway\hightway_skin_cross.dds E DraftModel.cpp[1002]12/07 14:02:42 Error: Couldn't load texture data\models\roads\test\old_hightway\hightway_skin_cross.dds for model old_hightway_cross_big.gam I Kernel.cpp[0280]12/07 14:02:42 CreateTextureFromFileInMemoryEx error: E_OUTOFMEMORY file: data\models\roads\test\old_hightway\hightway_skin5_end.dds I m3dapp.cpp[1336]12/07 14:02:42 d3d: texmap failed to load: data\models\roads\test\old_hightway\hightway_skin5_end.dds E DraftModel.cpp[1002]12/07 14:02:42 Error: Couldn't load texture data\models\roads\test\old_hightway\hightway_skin5_end.dds for model big_end.gam I Kernel.cpp[0280]12/07 14:02:42 CreateTextureFromFileInMemoryEx error: E_OUTOFMEMORY file: data\models\roads\cross_road_big\hightway_skin5.dds I m3dapp.cpp[1336]12/07 14:02:42 d3d: texmap failed to load: data\models\roads\cross_road_big\hightway_skin5.dds E DraftModel.cpp[1002]12/07 14:02:42 Error: Couldn't load texture data\models\roads\cross_road_big\hightway_skin5.dds for model big.gam I Kernel.cpp[0280]12/07 14:02:42 CreateTextureFromFileInMemoryEx error: E_OUTOFMEMORY file: data\models\roads\cross_road_big\hightway_skin5.dds I m3dapp.cpp[1336]12/07 14:02:42 d3d: texmap failed to load: data\models\roads\cross_road_big\hightway_skin5.dds E DraftModel.cpp[1002]12/07 14:02:42 Error: Couldn't load texture data\models\roads\cross_road_big\hightway_skin5.dds for model blend.gam